Game Character GeneratorGame Character Generator API

OnlineCredit Usage:1 per callRefreshed 1 month ago
avg: 148ms|p50: 143ms|p75: 152ms|p90: 162ms|p99: 184ms

Overview

To use Game Character Generator, you need an API key. You can get one by creating a free account and visiting your dashboard.

GET Endpoint

URL
https://api.apiverve.com/v1/gamecharacter

Example

How to call the Game Character Generator API in different programming languages.

cURL Request
curl -X GET \
  "https://api.apiverve.com/v1/gamecharacter?race=elf&class=mage" \
  -H "X-API-Key: your_api_key_here"
JavaScript (Fetch API)
const response = await fetch('https://api.apiverve.com/v1/gamecharacter?race=elf&class=mage', {
  method: 'GET',
  headers: {
    'X-API-Key': 'your_api_key_here',
    'Content-Type': 'application/json'
  }
});

const data = await response.json();
console.log(data);
Python (Requests)
import requests

headers = {
    'X-API-Key': 'your_api_key_here',
    'Content-Type': 'application/json'
}

response = requests.get('https://api.apiverve.com/v1/gamecharacter?race=elf&class=mage', headers=headers)

data = response.json()
print(data)
Go (net/http)
package main

import (
    "fmt"
    "io"
    "net/http"

)

func main() {
    req, _ := http.NewRequest("GET", "https://api.apiverve.com/v1/gamecharacter?race=elf&class=mage", nil)

    req.Header.Set("X-API-Key", "your_api_key_here")
    req.Header.Set("Content-Type", "application/json")

    client := &http.Client{}
    resp, err := client.Do(req)
    if err != nil {
        panic(err)
    }
    defer resp.Body.Close()

    body, _ := io.ReadAll(resp.Body)
    fmt.Println(string(body))
}
Example Response
{
  "status": "ok",
  "error": null,
  "data": {
    "name": "Nimara Goldenbough",
    "race": {
      "name": "Elf",
      "traits": [
        "Graceful",
        "Keen Senses",
        "Long-lived"
      ]
    },
    "class": {
      "name": "Mage",
      "description": "Wielder of arcane magic",
      "primaryStat": "intelligence",
      "hitDie": "d6"
    },
    "background": "Criminal",
    "personality": "Ambitious and driven",
    "motivation": "Protect the innocent",
    "stats": {
      "strength": {
        "value": 13,
        "modifier": 1
      },
      "dexterity": {
        "value": 12,
        "modifier": 1
      },
      "constitution": {
        "value": 9,
        "modifier": -1
      },
      "intelligence": {
        "value": 11,
        "modifier": 0
      },
      "wisdom": {
        "value": 4,
        "modifier": -3
      },
      "charisma": {
        "value": 8,
        "modifier": -1
      }
    },
    "hp": 5,
    "totalStatPoints": 57,
    "highestStat": "strength",
    "lowestStat": "wisdom"
  }
}

Authentication

The Game Character Generator API requires authentication via API key. Include your API key in the request header:

Required Header
X-API-Key: your_api_key_here

Learn more about authentication →

Interactive API Playground

Test the Game Character Generator API directly in your browser with live requests and responses.

Parameters

The following parameters are available for the Game Character Generator API:

Generate Character

ParameterTypeRequiredDescriptionDefaultExample
racestringoptional
Character race: Human, Elf, Dwarf, Halfling, Orc, Gnome, Tiefling, Dragonborn, Half-Elf, Goblin
-elf
classstringoptional
Character class: Warrior, Mage, Rogue, Cleric, Ranger, Paladin, Barbarian, Bard, Druid, Monk, Warlock, Necromancer
-mage

Response

The Game Character Generator API returns responses in JSON, XML, YAML, and CSV formats. The JSON response is shown in the Example section above; alternative formats below.

Other Response Formats

XML Response
200 OK
<?xml version="1.0" encoding="UTF-8"?>
<response>
  <status>ok</status>
  <error xsi:nil="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"/>
  <data>
    <name>Nimara Goldenbough</name>
    <race>
      <name>Elf</name>
      <traits>
        <trait>Graceful</trait>
        <trait>Keen Senses</trait>
        <trait>Long-lived</trait>
      </traits>
    </race>
    <class>
      <name>Mage</name>
      <description>Wielder of arcane magic</description>
      <primaryStat>intelligence</primaryStat>
      <hitDie>d6</hitDie>
    </class>
    <background>Criminal</background>
    <personality>Ambitious and driven</personality>
    <motivation>Protect the innocent</motivation>
    <stats>
      <strength>
        <value>13</value>
        <modifier>1</modifier>
      </strength>
      <dexterity>
        <value>12</value>
        <modifier>1</modifier>
      </dexterity>
      <constitution>
        <value>9</value>
        <modifier>-1</modifier>
      </constitution>
      <intelligence>
        <value>11</value>
        <modifier>0</modifier>
      </intelligence>
      <wisdom>
        <value>4</value>
        <modifier>-3</modifier>
      </wisdom>
      <charisma>
        <value>8</value>
        <modifier>-1</modifier>
      </charisma>
    </stats>
    <hp>5</hp>
    <totalStatPoints>57</totalStatPoints>
    <highestStat>strength</highestStat>
    <lowestStat>wisdom</lowestStat>
  </data>
</response>
YAML Response
200 OK
status: ok
error: null
data:
  name: Nimara Goldenbough
  race:
    name: Elf
    traits:
      - Graceful
      - Keen Senses
      - Long-lived
  class:
    name: Mage
    description: Wielder of arcane magic
    primaryStat: intelligence
    hitDie: d6
  background: Criminal
  personality: Ambitious and driven
  motivation: Protect the innocent
  stats:
    strength:
      value: 13
      modifier: 1
    dexterity:
      value: 12
      modifier: 1
    constitution:
      value: 9
      modifier: -1
    intelligence:
      value: 11
      modifier: 0
    wisdom:
      value: 4
      modifier: -3
    charisma:
      value: 8
      modifier: -1
  hp: 5
  totalStatPoints: 57
  highestStat: strength
  lowestStat: wisdom
CSV Response
200 OK
keyvalue
nameNimara Goldenbough
race{name:Elf,traits:[Graceful,Keen Senses,Long-lived]}
class{name:Mage,description:Wielder of arcane magic,primaryStat:intelligence,hitDie:d6}
backgroundCriminal
personalityAmbitious and driven
motivationProtect the innocent
stats{strength:{value:13,modifier:1},dexterity:{value:12,modifier:1},constitution:{value:9,modifier:-1},intelligence:{value:11,modifier:0},wisdom:{value:4,modifier:-3},charisma:{value:8,modifier:-1}}
hp5
totalStatPoints57
highestStatstrength
lowestStatwisdom

Response Structure

All API responses follow a consistent structure with the following fields:

FieldTypeDescriptionExample
statusstringIndicates whether the request was successful ("ok") or failed ("error")ok
errorstring | nullContains error message if status is "error", otherwise nullnull
dataobject | nullContains the API response data if successful, otherwise null{...}

Learn more about response formats →

Response Data Fields

When the request is successful, the data object contains the following fields:

Response fields marked with Premium are available exclusively on paid plans.View pricing
FieldTypeSample ValueDescription
namestring"Nimara Goldenbough"
Generated character name combining race and fantasy elements
raceobject{...}
-
â”” namestring"Elf"
Character race type selected from available options
â”” traitsarray["Graceful", ...]
Array of racial traits and bonuses specific to race
classobject{...}
-
â”” namestring"Mage"
Character class determining abilities and role
â”” descriptionstring"Wielder of arcane magic"
Character class role and primary purpose description
â”” primaryStatstring"intelligence"
Primary ability score stat for class abilities
â”” hitDiePremiumstring"d6"
Hit die size determining health points per level
backgroundPremiumstring"Criminal"
Character background determining skills and expertise
personalitystring"Ambitious and driven"
Character personality traits and behavioral characteristics
motivationstring"Protect the innocent"
Character motivation driving actions and goals
statsobject{...}
-
â”” strengthobject{...}
-
â”” valuenumber13
Strength ability score (base 3-18 from 3d6)
â”” modifiernumber1
Strength modifier derived from ability score
â”” dexterityobject{...}
-
â”” valuenumber12
Dexterity ability score (base 3-18 from 3d6)
â”” modifiernumber1
Dexterity modifier derived from ability score
â”” constitutionobject{...}
-

Headers

Only X-API-Key is required. Optional headers include Accept for response format negotiation (JSON, XML, or YAML), User-Agent, and X-Request-ID for request tracing. See all request headers →

GraphQL AccessALPHA

Access Game Character Generator through GraphQL to combine it with other API calls in a single request. Query only the game character generator data you need with precise field selection, and orchestrate complex data fetching workflows.

Test Game Character Generator in the GraphQL Explorer to confirm availability and experiment with queries.

Credit Cost: Each API called in your GraphQL query consumes its standard credit cost.

GraphQL Endpoint
POST https://api.apiverve.com/v1/graphql
GraphQL Query Example
query {
  gamecharacter(
    input: {
      race: "elf"
      class: "mage"
    }
  ) {
    name
    race {
      name
      traits
    }
    class {
      name
      description
      primaryStat
      hitDie
    }
    background
    personality
    motivation
    stats {
      strength {
        value
        modifier
      }
      dexterity {
        value
        modifier
      }
      constitution {
        value
        modifier
      }
      intelligence {
        value
        modifier
      }
      wisdom {
        value
        modifier
      }
      charisma {
        value
        modifier
      }
    }
    hp
    totalStatPoints
    highestStat
    lowestStat
  }
}

Note: Authentication is handled via the x-api-key header in your GraphQL request, not as a query parameter.

CORS Support

The Game Character Generator API accepts cross-origin requests from any origin, so it can be called directly from browser-based applications without a proxy. See CORS support →

Rate Limiting

Game Character Generator requests are throttled per minute on the Free plan and unthrottled on paid plans. Exceeding the limit returns 429 Too Many Requests; rate-limit usage is reported in the X-RateLimit-Limit, X-RateLimit-Remaining, and X-RateLimit-Reset response headers. See per-plan limits and best practices →

Error Codes

The Game Character Generator API uses standard HTTP status codes — 200 on success, 400 for invalid parameters, 401 for missing or invalid keys, 403 for insufficient credits, 429 for rate-limit exhaustion, and 500/503 for server-side issues. Each error response includes an X-Request-ID header you can quote when contacting support. See full error handling guide →

SDKs for Game Character Generator

Official Game Character Generator packages on npm, PyPI, NuGet, and JitPack — plus a Postman collection and an OpenAPI spec. See the SDK guide →

No-Code Integrations

Game Character Generator works with Zapier, Make, Pipedream, n8n, and Power Automate using the same API key. See setup guides →

Frequently Asked Questions

How do I get an API key for Game Character Generator?
Sign up for a free account at dashboard.apiverve.com. Your API key will be automatically generated and available in your dashboard. The same key works for Game Character Generator and all other APIVerve APIs. The free plan includes 1,000 credits plus a 500 credit bonus.
How many credits does Game Character Generator cost?

Each successful Game Character Generator API call consumes credits based on plan tier. Check the pricing section above for the exact credit cost. Failed requests and errors don't consume credits, so you only pay for successful game character generator lookups.

Can I use Game Character Generator in production?

The free plan is for testing and development only. For production use of Game Character Generator, upgrade to a paid plan (Starter, Pro, or Mega) which includes commercial use rights, no attribution requirements, and guaranteed uptime SLAs. All paid plans are production-ready.

Can I use Game Character Generator from a browser?
Yes! The Game Character Generator API supports CORS with wildcard configuration, so you can call it directly from browser-based JavaScript without needing a proxy server. See the CORS section above for details.
What happens if I exceed my Game Character Generator credit limit?

When you reach your monthly credit limit, Game Character Generator API requests will return an error until you upgrade your plan or wait for the next billing cycle. You'll receive notifications at 80% and 95% usage to give you time to upgrade if needed.

What's Next?

Continue your journey with these recommended resources

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