Game Character Generator API
Overview
To use Game Character Generator, you need an API key. You can get one by creating a free account and visiting your dashboard.
GET Endpoint
https://api.apiverve.com/v1/gamecharacterExample
How to call the Game Character Generator API in different programming languages.
curl -X GET \
"https://api.apiverve.com/v1/gamecharacter?race=elf&class=mage" \
-H "X-API-Key: your_api_key_here"const response = await fetch('https://api.apiverve.com/v1/gamecharacter?race=elf&class=mage', {
method: 'GET',
headers: {
'X-API-Key': 'your_api_key_here',
'Content-Type': 'application/json'
}
});
const data = await response.json();
console.log(data);import requests
headers = {
'X-API-Key': 'your_api_key_here',
'Content-Type': 'application/json'
}
response = requests.get('https://api.apiverve.com/v1/gamecharacter?race=elf&class=mage', headers=headers)
data = response.json()
print(data)package main
import (
"fmt"
"io"
"net/http"
)
func main() {
req, _ := http.NewRequest("GET", "https://api.apiverve.com/v1/gamecharacter?race=elf&class=mage", nil)
req.Header.Set("X-API-Key", "your_api_key_here")
req.Header.Set("Content-Type", "application/json")
client := &http.Client{}
resp, err := client.Do(req)
if err != nil {
panic(err)
}
defer resp.Body.Close()
body, _ := io.ReadAll(resp.Body)
fmt.Println(string(body))
}{
"status": "ok",
"error": null,
"data": {
"name": "Nimara Goldenbough",
"race": {
"name": "Elf",
"traits": [
"Graceful",
"Keen Senses",
"Long-lived"
]
},
"class": {
"name": "Mage",
"description": "Wielder of arcane magic",
"primaryStat": "intelligence",
"hitDie": "d6"
},
"background": "Criminal",
"personality": "Ambitious and driven",
"motivation": "Protect the innocent",
"stats": {
"strength": {
"value": 13,
"modifier": 1
},
"dexterity": {
"value": 12,
"modifier": 1
},
"constitution": {
"value": 9,
"modifier": -1
},
"intelligence": {
"value": 11,
"modifier": 0
},
"wisdom": {
"value": 4,
"modifier": -3
},
"charisma": {
"value": 8,
"modifier": -1
}
},
"hp": 5,
"totalStatPoints": 57,
"highestStat": "strength",
"lowestStat": "wisdom"
}
}Authentication
The Game Character Generator API requires authentication via API key. Include your API key in the request header:
X-API-Key: your_api_key_hereInteractive API Playground
Test the Game Character Generator API directly in your browser with live requests and responses.
Parameters
The following parameters are available for the Game Character Generator API:
Generate Character
| Parameter | Type | Required | Description | Default | Example |
|---|---|---|---|---|---|
race | string | optional | Character race: Human, Elf, Dwarf, Halfling, Orc, Gnome, Tiefling, Dragonborn, Half-Elf, Goblin | - | |
class | string | optional | Character class: Warrior, Mage, Rogue, Cleric, Ranger, Paladin, Barbarian, Bard, Druid, Monk, Warlock, Necromancer | - |
Response
The Game Character Generator API returns responses in JSON, XML, YAML, and CSV formats. The JSON response is shown in the Example section above; alternative formats below.
Other Response Formats
<?xml version="1.0" encoding="UTF-8"?>
<response>
<status>ok</status>
<error xsi:nil="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"/>
<data>
<name>Nimara Goldenbough</name>
<race>
<name>Elf</name>
<traits>
<trait>Graceful</trait>
<trait>Keen Senses</trait>
<trait>Long-lived</trait>
</traits>
</race>
<class>
<name>Mage</name>
<description>Wielder of arcane magic</description>
<primaryStat>intelligence</primaryStat>
<hitDie>d6</hitDie>
</class>
<background>Criminal</background>
<personality>Ambitious and driven</personality>
<motivation>Protect the innocent</motivation>
<stats>
<strength>
<value>13</value>
<modifier>1</modifier>
</strength>
<dexterity>
<value>12</value>
<modifier>1</modifier>
</dexterity>
<constitution>
<value>9</value>
<modifier>-1</modifier>
</constitution>
<intelligence>
<value>11</value>
<modifier>0</modifier>
</intelligence>
<wisdom>
<value>4</value>
<modifier>-3</modifier>
</wisdom>
<charisma>
<value>8</value>
<modifier>-1</modifier>
</charisma>
</stats>
<hp>5</hp>
<totalStatPoints>57</totalStatPoints>
<highestStat>strength</highestStat>
<lowestStat>wisdom</lowestStat>
</data>
</response>
status: ok
error: null
data:
name: Nimara Goldenbough
race:
name: Elf
traits:
- Graceful
- Keen Senses
- Long-lived
class:
name: Mage
description: Wielder of arcane magic
primaryStat: intelligence
hitDie: d6
background: Criminal
personality: Ambitious and driven
motivation: Protect the innocent
stats:
strength:
value: 13
modifier: 1
dexterity:
value: 12
modifier: 1
constitution:
value: 9
modifier: -1
intelligence:
value: 11
modifier: 0
wisdom:
value: 4
modifier: -3
charisma:
value: 8
modifier: -1
hp: 5
totalStatPoints: 57
highestStat: strength
lowestStat: wisdom
| key | value |
|---|---|
| name | Nimara Goldenbough |
| race | {name:Elf,traits:[Graceful,Keen Senses,Long-lived]} |
| class | {name:Mage,description:Wielder of arcane magic,primaryStat:intelligence,hitDie:d6} |
| background | Criminal |
| personality | Ambitious and driven |
| motivation | Protect the innocent |
| stats | {strength:{value:13,modifier:1},dexterity:{value:12,modifier:1},constitution:{value:9,modifier:-1},intelligence:{value:11,modifier:0},wisdom:{value:4,modifier:-3},charisma:{value:8,modifier:-1}} |
| hp | 5 |
| totalStatPoints | 57 |
| highestStat | strength |
| lowestStat | wisdom |
Response Structure
All API responses follow a consistent structure with the following fields:
| Field | Type | Description | Example |
|---|---|---|---|
status | string | Indicates whether the request was successful ("ok") or failed ("error") | ok |
error | string | null | Contains error message if status is "error", otherwise null | null |
data | object | null | Contains the API response data if successful, otherwise null | {...} |
Learn more about response formats →
Response Data Fields
When the request is successful, the data object contains the following fields:
| Field | Type | Sample Value | Description |
|---|---|---|---|
name | string | Generated character name combining race and fantasy elements | |
race | object | - | |
â”” name | string | Character race type selected from available options | |
â”” traits | array | Array of racial traits and bonuses specific to race | |
class | object | - | |
â”” name | string | Character class determining abilities and role | |
â”” description | string | Character class role and primary purpose description | |
â”” primaryStat | string | Primary ability score stat for class abilities | |
â”” hitDiePremium | string | Hit die size determining health points per level | |
backgroundPremium | string | Character background determining skills and expertise | |
personality | string | Character personality traits and behavioral characteristics | |
motivation | string | Character motivation driving actions and goals | |
stats | object | - | |
â”” strength | object | - | |
â”” value | number | Strength ability score (base 3-18 from 3d6) | |
â”” modifier | number | Strength modifier derived from ability score | |
â”” dexterity | object | - | |
â”” value | number | Dexterity ability score (base 3-18 from 3d6) | |
â”” modifier | number | Dexterity modifier derived from ability score | |
â”” constitution | object | - |
Headers
Only X-API-Key is required. Optional headers include Accept for response format negotiation (JSON, XML, or YAML), User-Agent, and X-Request-ID for request tracing. See all request headers →
GraphQL AccessALPHA
Access Game Character Generator through GraphQL to combine it with other API calls in a single request. Query only the game character generator data you need with precise field selection, and orchestrate complex data fetching workflows.
Credit Cost: Each API called in your GraphQL query consumes its standard credit cost.
POST https://api.apiverve.com/v1/graphqlquery {
gamecharacter(
input: {
race: "elf"
class: "mage"
}
) {
name
race {
name
traits
}
class {
name
description
primaryStat
hitDie
}
background
personality
motivation
stats {
strength {
value
modifier
}
dexterity {
value
modifier
}
constitution {
value
modifier
}
intelligence {
value
modifier
}
wisdom {
value
modifier
}
charisma {
value
modifier
}
}
hp
totalStatPoints
highestStat
lowestStat
}
}Note: Authentication is handled via the x-api-key header in your GraphQL request, not as a query parameter.
CORS Support
The Game Character Generator API accepts cross-origin requests from any origin, so it can be called directly from browser-based applications without a proxy. See CORS support →
Rate Limiting
Game Character Generator requests are throttled per minute on the Free plan and unthrottled on paid plans. Exceeding the limit returns 429 Too Many Requests; rate-limit usage is reported in the X-RateLimit-Limit, X-RateLimit-Remaining, and X-RateLimit-Reset response headers. See per-plan limits and best practices →
Error Codes
The Game Character Generator API uses standard HTTP status codes — 200 on success, 400 for invalid parameters, 401 for missing or invalid keys, 403 for insufficient credits, 429 for rate-limit exhaustion, and 500/503 for server-side issues. Each error response includes an X-Request-ID header you can quote when contacting support. See full error handling guide →
SDKs for Game Character Generator
Official Game Character Generator packages on npm, PyPI, NuGet, and JitPack — plus a Postman collection and an OpenAPI spec. See the SDK guide →
No-Code Integrations
Game Character Generator works with Zapier, Make, Pipedream, n8n, and Power Automate using the same API key. See setup guides →
Frequently Asked Questions
How do I get an API key for Game Character Generator?
How many credits does Game Character Generator cost?
Each successful Game Character Generator API call consumes credits based on plan tier. Check the pricing section above for the exact credit cost. Failed requests and errors don't consume credits, so you only pay for successful game character generator lookups.
Can I use Game Character Generator in production?
The free plan is for testing and development only. For production use of Game Character Generator, upgrade to a paid plan (Starter, Pro, or Mega) which includes commercial use rights, no attribution requirements, and guaranteed uptime SLAs. All paid plans are production-ready.
Can I use Game Character Generator from a browser?
What happens if I exceed my Game Character Generator credit limit?
When you reach your monthly credit limit, Game Character Generator API requests will return an error until you upgrade your plan or wait for the next billing cycle. You'll receive notifications at 80% and 95% usage to give you time to upgrade if needed.








