Rock Paper ScissorsRock Paper Scissors API

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avg: 137ms|p50: 132ms|p75: 140ms|p90: 150ms|p99: 170ms

Overview

To use Rock Paper Scissors, you need an API key. You can get one by creating a free account and visiting your dashboard.

GET Endpoint

URL
https://api.apiverve.com/v1/rockpaperscissors

Example

How to call the Rock Paper Scissors API in different programming languages.

cURL Request
curl -X GET \
  "https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5" \
  -H "X-API-Key: your_api_key_here"
JavaScript (Fetch API)
const response = await fetch('https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5', {
  method: 'GET',
  headers: {
    'X-API-Key': 'your_api_key_here',
    'Content-Type': 'application/json'
  }
});

const data = await response.json();
console.log(data);
Python (Requests)
import requests

headers = {
    'X-API-Key': 'your_api_key_here',
    'Content-Type': 'application/json'
}

response = requests.get('https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5', headers=headers)

data = response.json()
print(data)
Go (net/http)
package main

import (
    "fmt"
    "io"
    "net/http"

)

func main() {
    req, _ := http.NewRequest("GET", "https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5", nil)

    req.Header.Set("X-API-Key", "your_api_key_here")
    req.Header.Set("Content-Type", "application/json")

    client := &http.Client{}
    resp, err := client.Do(req)
    if err != nil {
        panic(err)
    }
    defer resp.Body.Close()

    body, _ := io.ReadAll(resp.Body)
    fmt.Println(string(body))
}
Example Response
{
  "status": "ok",
  "error": null,
  "data": {
    "total_rounds": 5,
    "player_choice_mode": "manual",
    "games": [
      {
        "round": 1,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "paper",
        "computer_emoji": "📄",
        "outcome": "computer",
        "message": "Computer wins! undefined"
      },
      {
        "round": 2,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "rock",
        "computer_emoji": "🪨",
        "outcome": "tie",
        "message": "It's a tie! Both chose rock"
      },
      {
        "round": 3,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "rock",
        "computer_emoji": "🪨",
        "outcome": "tie",
        "message": "It's a tie! Both chose rock"
      },
      {
        "round": 4,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "paper",
        "computer_emoji": "📄",
        "outcome": "computer",
        "message": "Computer wins! undefined"
      },
      {
        "round": 5,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "scissors",
        "computer_emoji": "✂️",
        "outcome": "player",
        "message": "You win! Rock crushes scissors"
      }
    ],
    "results": {
      "player_wins": 1,
      "computer_wins": 2,
      "ties": 2,
      "player_win_percentage": 20,
      "computer_win_percentage": 40,
      "tie_percentage": 40
    },
    "overall_winner": "computer",
    "game_rules": {
      "rock_beats": "scissors",
      "paper_beats": "rock",
      "scissors_beats": "paper"
    }
  }
}

Authentication

The Rock Paper Scissors API requires authentication via API key. Include your API key in the request header:

Required Header
X-API-Key: your_api_key_here

Learn more about authentication →

Interactive API Playground

Test the Rock Paper Scissors API directly in your browser with live requests and responses.

Parameters

The following parameters are available for the Rock Paper Scissors API:

Play Rock Paper Scissors

ParameterTypeRequiredDescriptionDefaultExample
choicestringoptional
Your choice - omit for random
Supported values: rockpaperscissorsrp
randomrock
roundsintegeroptional
Number of rounds to play
Range: 1 - 100
15

Response

The Rock Paper Scissors API returns responses in JSON, XML, YAML, and CSV formats. The JSON response is shown in the Example section above; alternative formats below.

Other Response Formats

XML Response
200 OK
<?xml version="1.0" encoding="UTF-8"?>
<response>
  <status>ok</status>
  <error xsi:nil="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"/>
  <data>
    <total_rounds>5</total_rounds>
    <player_choice_mode>manual</player_choice_mode>
    <games>
      <game>
        <round>1</round>
        <player_choice>rock</player_choice>
        <player_emoji>🪨</player_emoji>
        <computer_choice>paper</computer_choice>
        <computer_emoji>📄</computer_emoji>
        <outcome>computer</outcome>
        <message>Computer wins! undefined</message>
      </game>
      <game>
        <round>2</round>
        <player_choice>rock</player_choice>
        <player_emoji>🪨</player_emoji>
        <computer_choice>rock</computer_choice>
        <computer_emoji>🪨</computer_emoji>
        <outcome>tie</outcome>
        <message>It&apos;s a tie! Both chose rock</message>
      </game>
      <game>
        <round>3</round>
        <player_choice>rock</player_choice>
        <player_emoji>🪨</player_emoji>
        <computer_choice>rock</computer_choice>
        <computer_emoji>🪨</computer_emoji>
        <outcome>tie</outcome>
        <message>It&apos;s a tie! Both chose rock</message>
      </game>
      <game>
        <round>4</round>
        <player_choice>rock</player_choice>
        <player_emoji>🪨</player_emoji>
        <computer_choice>paper</computer_choice>
        <computer_emoji>📄</computer_emoji>
        <outcome>computer</outcome>
        <message>Computer wins! undefined</message>
      </game>
      <game>
        <round>5</round>
        <player_choice>rock</player_choice>
        <player_emoji>🪨</player_emoji>
        <computer_choice>scissors</computer_choice>
        <computer_emoji>✂️</computer_emoji>
        <outcome>player</outcome>
        <message>You win! Rock crushes scissors</message>
      </game>
    </games>
    <results>
      <player_wins>1</player_wins>
      <computer_wins>2</computer_wins>
      <ties>2</ties>
      <player_win_percentage>20</player_win_percentage>
      <computer_win_percentage>40</computer_win_percentage>
      <tie_percentage>40</tie_percentage>
    </results>
    <overall_winner>computer</overall_winner>
    <game_rules>
      <rock_beats>scissors</rock_beats>
      <paper_beats>rock</paper_beats>
      <scissors_beats>paper</scissors_beats>
    </game_rules>
  </data>
</response>
YAML Response
200 OK
status: ok
error: null
data:
  total_rounds: 5
  player_choice_mode: manual
  games:
    - round: 1
      player_choice: rock
      player_emoji: 🪨
      computer_choice: paper
      computer_emoji: 📄
      outcome: computer
      message: Computer wins! undefined
    - round: 2
      player_choice: rock
      player_emoji: 🪨
      computer_choice: rock
      computer_emoji: 🪨
      outcome: tie
      message: It's a tie! Both chose rock
    - round: 3
      player_choice: rock
      player_emoji: 🪨
      computer_choice: rock
      computer_emoji: 🪨
      outcome: tie
      message: It's a tie! Both chose rock
    - round: 4
      player_choice: rock
      player_emoji: 🪨
      computer_choice: paper
      computer_emoji: 📄
      outcome: computer
      message: Computer wins! undefined
    - round: 5
      player_choice: rock
      player_emoji: 🪨
      computer_choice: scissors
      computer_emoji: ✂️
      outcome: player
      message: You win! Rock crushes scissors
  results:
    player_wins: 1
    computer_wins: 2
    ties: 2
    player_win_percentage: 20
    computer_win_percentage: 40
    tie_percentage: 40
  overall_winner: computer
  game_rules:
    rock_beats: scissors
    paper_beats: rock
    scissors_beats: paper
CSV Response
200 OK
keyvalue
total_rounds5
player_choice_modemanual
games[{round:1,player_choice:rock,player_emoji:🪨,computer_choice:paper,computer_emoji:📄,outcome:computer,message:Computer wins! undefined},{round:2,player_choice:rock,player_emoji:🪨,computer_choice:rock,computer_emoji:🪨,outcome:tie,message:It's a tie! Both chose rock},{round:3,player_choice:rock,player_emoji:🪨,computer_choice:rock,computer_emoji:🪨,outcome:tie,message:It's a tie! Both chose rock},{round:4,player_choice:rock,player_emoji:🪨,computer_choice:paper,computer_emoji:📄,outcome:computer,message:Computer wins! undefined},{round:5,player_choice:rock,player_emoji:🪨,computer_choice:scissors,computer_emoji:✂️,outcome:player,message:You win! Rock crushes scissors}]
results{player_wins:1,computer_wins:2,ties:2,player_win_percentage:20,computer_win_percentage:40,tie_percentage:40}
overall_winnercomputer
game_rules{rock_beats:scissors,paper_beats:rock,scissors_beats:paper}

Response Structure

All API responses follow a consistent structure with the following fields:

FieldTypeDescriptionExample
statusstringIndicates whether the request was successful ("ok") or failed ("error")ok
errorstring | nullContains error message if status is "error", otherwise nullnull
dataobject | nullContains the API response data if successful, otherwise null{...}

Learn more about response formats →

Response Data Fields

When the request is successful, the data object contains the following fields:

Response fields marked with Premium are available exclusively on paid plans.View pricing
FieldTypeSample ValueDescription
total_roundsnumber5
Total number of rounds played in the game
player_choice_modestring"manual"
Mode of player selection: manual or random choice
[ ] Array items:array[5]Array of objects
Array of individual game rounds with details
roundnumber1
Sequential round number in the game series
player_choicestring"rock"
Player's hand choice: rock, paper, or scissors
player_emojistring"🪨"
Emoji representation of player's choice
computer_choicestring"paper"
Computer's hand choice: rock, paper, or scissors
computer_emojistring"📄"
Emoji representation of computer's choice
outcomestring"computer"
Round outcome: player, computer, or tie result
messagePremiumstring"Computer wins! undefined"
Human-readable message describing round outcome
resultsobject{...}
Statistical summary of all game rounds played
player_winsPremiumnumber1
Count of rounds won by the player
computer_winsPremiumnumber2
Count of rounds won by the computer
tiesPremiumnumber2
Count of rounds resulting in a tie
player_win_percentagePremiumnumber20
Percentage of rounds won by player
computer_win_percentagePremiumnumber40
Percentage of rounds won by computer
tie_percentagePremiumnumber40
Percentage of rounds resulting in tie
overall_winnerPremiumstring"computer"
Overall game winner: player, computer, or tie
game_rulesobject{...}
Object defining what each choice beats
rock_beatsstring"scissors"
What rock beats in the game

Headers

Only X-API-Key is required. Optional headers include Accept for response format negotiation (JSON, XML, or YAML), User-Agent, and X-Request-ID for request tracing. See all request headers →

GraphQL AccessALPHA

Access Rock Paper Scissors through GraphQL to combine it with other API calls in a single request. Query only the rock paper scissors data you need with precise field selection, and orchestrate complex data fetching workflows.

Test Rock Paper Scissors in the GraphQL Explorer to confirm availability and experiment with queries.

Credit Cost: Each API called in your GraphQL query consumes its standard credit cost.

GraphQL Endpoint
POST https://api.apiverve.com/v1/graphql
GraphQL Query Example
query {
  rockpaperscissors(
    input: {
      choice: "rock"
      rounds: 5
    }
  ) {
    total_rounds
    player_choice_mode
    games
    results {
      player_wins
      computer_wins
      ties
      player_win_percentage
      computer_win_percentage
      tie_percentage
    }
    overall_winner
    game_rules {
      rock_beats
      paper_beats
      scissors_beats
    }
  }
}

Note: Authentication is handled via the x-api-key header in your GraphQL request, not as a query parameter.

CORS Support

The Rock Paper Scissors API accepts cross-origin requests from any origin, so it can be called directly from browser-based applications without a proxy. See CORS support →

Rate Limiting

Rock Paper Scissors requests are throttled per minute on the Free plan and unthrottled on paid plans. Exceeding the limit returns 429 Too Many Requests; rate-limit usage is reported in the X-RateLimit-Limit, X-RateLimit-Remaining, and X-RateLimit-Reset response headers. See per-plan limits and best practices →

Error Codes

The Rock Paper Scissors API uses standard HTTP status codes — 200 on success, 400 for invalid parameters, 401 for missing or invalid keys, 403 for insufficient credits, 429 for rate-limit exhaustion, and 500/503 for server-side issues. Each error response includes an X-Request-ID header you can quote when contacting support. See full error handling guide →

SDKs for Rock Paper Scissors

Official Rock Paper Scissors packages on npm, PyPI, NuGet, and JitPack — plus a Postman collection and an OpenAPI spec. See the SDK guide →

No-Code Integrations

Rock Paper Scissors works with Zapier, Make, Pipedream, n8n, and Power Automate using the same API key. See setup guides →

Frequently Asked Questions

How do I get an API key for Rock Paper Scissors?
Sign up for a free account at dashboard.apiverve.com. Your API key will be automatically generated and available in your dashboard. The same key works for Rock Paper Scissors and all other APIVerve APIs. The free plan includes 1,000 credits plus a 500 credit bonus.
How many credits does Rock Paper Scissors cost?

Each successful Rock Paper Scissors API call consumes credits based on plan tier. Check the pricing section above for the exact credit cost. Failed requests and errors don't consume credits, so you only pay for successful rock paper scissors lookups.

Can I use Rock Paper Scissors in production?

The free plan is for testing and development only. For production use of Rock Paper Scissors, upgrade to a paid plan (Starter, Pro, or Mega) which includes commercial use rights, no attribution requirements, and guaranteed uptime SLAs. All paid plans are production-ready.

Can I use Rock Paper Scissors from a browser?
Yes! The Rock Paper Scissors API supports CORS with wildcard configuration, so you can call it directly from browser-based JavaScript without needing a proxy server. See the CORS section above for details.
What happens if I exceed my Rock Paper Scissors credit limit?

When you reach your monthly credit limit, Rock Paper Scissors API requests will return an error until you upgrade your plan or wait for the next billing cycle. You'll receive notifications at 80% and 95% usage to give you time to upgrade if needed.

What's Next?

Continue your journey with these recommended resources

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