Rock Paper ScissorsRock Paper Scissors API

OnlineCredit Usage:1 per callRefreshed 1 month ago
avg: 137ms|p50: 132ms|p75: 140ms|p90: 150ms|p99: 170ms

Rock Paper Scissors API simulates the classic hand game with detailed outcome analysis, statistics, and support for multiple rounds.

The Rock Paper Scissors API provides reliable and fast access to rock paper scissors data through a simple REST interface. Built for developers who need consistent, high-quality results with minimal setup time.

To use Rock Paper Scissors, you need an API key. You can get one by creating a free account and visiting your dashboard.

GET Endpoint

URL
https://api.apiverve.com/v1/rockpaperscissors

Code Examples

Here are examples of how to call the Rock Paper Scissors API in different programming languages:

cURL Request
curl -X GET \
  "https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5" \
  -H "X-API-Key: your_api_key_here"
JavaScript (Fetch API)
const response = await fetch('https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5', {
  method: 'GET',
  headers: {
    'X-API-Key': 'your_api_key_here',
    'Content-Type': 'application/json'
  }
});

const data = await response.json();
console.log(data);
Python (Requests)
import requests

headers = {
    'X-API-Key': 'your_api_key_here',
    'Content-Type': 'application/json'
}

response = requests.get('https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5', headers=headers)

data = response.json()
print(data)
Node.js (Native HTTPS)
const https = require('https');
const url = require('url');

const options = {
  method: 'GET',
  headers: {
    'X-API-Key': 'your_api_key_here',
    'Content-Type': 'application/json'
  }
};

const req = https.request('https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5', options, (res) => {
  let data = '';
  res.on('data', (chunk) => data += chunk);
  res.on('end', () => console.log(JSON.parse(data)));
});

req.end();
PHP (cURL)
<?php

$ch = curl_init();

curl_setopt($ch, CURLOPT_URL, 'https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5');
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_CUSTOMREQUEST, 'GET');
curl_setopt($ch, CURLOPT_HTTPHEADER, [
    'X-API-Key: your_api_key_here',
    'Content-Type: application/json'
]);

$response = curl_exec($ch);
curl_close($ch);

$data = json_decode($response, true);
print_r($data);

?>
Go (net/http)
package main

import (
    "fmt"
    "io"
    "net/http"

)

func main() {
    req, _ := http.NewRequest("GET", "https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5", nil)

    req.Header.Set("X-API-Key", "your_api_key_here")
    req.Header.Set("Content-Type", "application/json")

    client := &http.Client{}
    resp, err := client.Do(req)
    if err != nil {
        panic(err)
    }
    defer resp.Body.Close()

    body, _ := io.ReadAll(resp.Body)
    fmt.Println(string(body))
}
Ruby (Net::HTTP)
require 'net/http'
require 'json'

uri = URI('https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5')
http = Net::HTTP.new(uri.host, uri.port)
http.use_ssl = true

request = Net::HTTP::Get.new(uri)
request['X-API-Key'] = 'your_api_key_here'
request['Content-Type'] = 'application/json'

response = http.request(request)
puts JSON.pretty_generate(JSON.parse(response.body))
C# (HttpClient)
using System;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;

class Program
{
    static async Task Main(string[] args)
    {
        using var client = new HttpClient();
        client.DefaultRequestHeaders.Add("X-API-Key", "your_api_key_here");

        var response = await client.GetAsync("https://api.apiverve.com/v1/rockpaperscissors?choice=rock&rounds=5");
        response.EnsureSuccessStatusCode();

        var responseBody = await response.Content.ReadAsStringAsync();
        Console.WriteLine(responseBody);
    }
}

Authentication

The Rock Paper Scissors API requires authentication via API key. Include your API key in the request header:

Required Header
X-API-Key: your_api_key_here

Learn more about authentication →

Interactive API Playground

Test the Rock Paper Scissors API directly in your browser with live requests and responses.

Parameters

The following parameters are available for the Rock Paper Scissors API:

Play Rock Paper Scissors

ParameterTypeRequiredDescriptionDefaultExample
choicestringoptional
Your choice - omit for random
Supported values: rockpaperscissorsrp
randomrock
roundsintegeroptional
Number of rounds to play
Range: 1 - 100
15

Response

The Rock Paper Scissors API returns responses in JSON, XML, YAML, and CSV formats:

Example Responses

JSON Response
200 OK
{
  "status": "ok",
  "error": null,
  "data": {
    "total_rounds": 5,
    "player_choice_mode": "manual",
    "games": [
      {
        "round": 1,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "paper",
        "computer_emoji": "📄",
        "outcome": "computer",
        "message": "Computer wins! undefined"
      },
      {
        "round": 2,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "rock",
        "computer_emoji": "🪨",
        "outcome": "tie",
        "message": "It's a tie! Both chose rock"
      },
      {
        "round": 3,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "rock",
        "computer_emoji": "🪨",
        "outcome": "tie",
        "message": "It's a tie! Both chose rock"
      },
      {
        "round": 4,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "paper",
        "computer_emoji": "📄",
        "outcome": "computer",
        "message": "Computer wins! undefined"
      },
      {
        "round": 5,
        "player_choice": "rock",
        "player_emoji": "🪨",
        "computer_choice": "scissors",
        "computer_emoji": "✂️",
        "outcome": "player",
        "message": "You win! Rock crushes scissors"
      }
    ],
    "results": {
      "player_wins": 1,
      "computer_wins": 2,
      "ties": 2,
      "player_win_percentage": 20,
      "computer_win_percentage": 40,
      "tie_percentage": 40
    },
    "overall_winner": "computer",
    "game_rules": {
      "rock_beats": "scissors",
      "paper_beats": "rock",
      "scissors_beats": "paper"
    }
  }
}
XML Response
200 OK
<?xml version="1.0" encoding="UTF-8"?>
<response>
  <status>ok</status>
  <error xsi:nil="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"/>
  <data>
    <total_rounds>5</total_rounds>
    <player_choice_mode>manual</player_choice_mode>
    <games>
      <game>
        <round>1</round>
        <player_choice>rock</player_choice>
        <player_emoji>🪨</player_emoji>
        <computer_choice>paper</computer_choice>
        <computer_emoji>📄</computer_emoji>
        <outcome>computer</outcome>
        <message>Computer wins! undefined</message>
      </game>
      <game>
        <round>2</round>
        <player_choice>rock</player_choice>
        <player_emoji>🪨</player_emoji>
        <computer_choice>rock</computer_choice>
        <computer_emoji>🪨</computer_emoji>
        <outcome>tie</outcome>
        <message>It&apos;s a tie! Both chose rock</message>
      </game>
      <game>
        <round>3</round>
        <player_choice>rock</player_choice>
        <player_emoji>🪨</player_emoji>
        <computer_choice>rock</computer_choice>
        <computer_emoji>🪨</computer_emoji>
        <outcome>tie</outcome>
        <message>It&apos;s a tie! Both chose rock</message>
      </game>
      <game>
        <round>4</round>
        <player_choice>rock</player_choice>
        <player_emoji>🪨</player_emoji>
        <computer_choice>paper</computer_choice>
        <computer_emoji>📄</computer_emoji>
        <outcome>computer</outcome>
        <message>Computer wins! undefined</message>
      </game>
      <game>
        <round>5</round>
        <player_choice>rock</player_choice>
        <player_emoji>🪨</player_emoji>
        <computer_choice>scissors</computer_choice>
        <computer_emoji>✂️</computer_emoji>
        <outcome>player</outcome>
        <message>You win! Rock crushes scissors</message>
      </game>
    </games>
    <results>
      <player_wins>1</player_wins>
      <computer_wins>2</computer_wins>
      <ties>2</ties>
      <player_win_percentage>20</player_win_percentage>
      <computer_win_percentage>40</computer_win_percentage>
      <tie_percentage>40</tie_percentage>
    </results>
    <overall_winner>computer</overall_winner>
    <game_rules>
      <rock_beats>scissors</rock_beats>
      <paper_beats>rock</paper_beats>
      <scissors_beats>paper</scissors_beats>
    </game_rules>
  </data>
</response>
YAML Response
200 OK
status: ok
error: null
data:
  total_rounds: 5
  player_choice_mode: manual
  games:
    - round: 1
      player_choice: rock
      player_emoji: 🪨
      computer_choice: paper
      computer_emoji: 📄
      outcome: computer
      message: Computer wins! undefined
    - round: 2
      player_choice: rock
      player_emoji: 🪨
      computer_choice: rock
      computer_emoji: 🪨
      outcome: tie
      message: It's a tie! Both chose rock
    - round: 3
      player_choice: rock
      player_emoji: 🪨
      computer_choice: rock
      computer_emoji: 🪨
      outcome: tie
      message: It's a tie! Both chose rock
    - round: 4
      player_choice: rock
      player_emoji: 🪨
      computer_choice: paper
      computer_emoji: 📄
      outcome: computer
      message: Computer wins! undefined
    - round: 5
      player_choice: rock
      player_emoji: 🪨
      computer_choice: scissors
      computer_emoji: ✂️
      outcome: player
      message: You win! Rock crushes scissors
  results:
    player_wins: 1
    computer_wins: 2
    ties: 2
    player_win_percentage: 20
    computer_win_percentage: 40
    tie_percentage: 40
  overall_winner: computer
  game_rules:
    rock_beats: scissors
    paper_beats: rock
    scissors_beats: paper
CSV Response
200 OK
keyvalue
total_rounds5
player_choice_modemanual
games[{round:1,player_choice:rock,player_emoji:🪨,computer_choice:paper,computer_emoji:📄,outcome:computer,message:Computer wins! undefined},{round:2,player_choice:rock,player_emoji:🪨,computer_choice:rock,computer_emoji:🪨,outcome:tie,message:It's a tie! Both chose rock},{round:3,player_choice:rock,player_emoji:🪨,computer_choice:rock,computer_emoji:🪨,outcome:tie,message:It's a tie! Both chose rock},{round:4,player_choice:rock,player_emoji:🪨,computer_choice:paper,computer_emoji:📄,outcome:computer,message:Computer wins! undefined},{round:5,player_choice:rock,player_emoji:🪨,computer_choice:scissors,computer_emoji:✂️,outcome:player,message:You win! Rock crushes scissors}]
results{player_wins:1,computer_wins:2,ties:2,player_win_percentage:20,computer_win_percentage:40,tie_percentage:40}
overall_winnercomputer
game_rules{rock_beats:scissors,paper_beats:rock,scissors_beats:paper}

Response Structure

All API responses follow a consistent structure with the following fields:

FieldTypeDescriptionExample
statusstringIndicates whether the request was successful ("ok") or failed ("error")ok
errorstring | nullContains error message if status is "error", otherwise nullnull
dataobject | nullContains the API response data if successful, otherwise null{...}

Learn more about response formats →

Response Data Fields

When the request is successful, the data object contains the following fields:

Response fields marked with Premium are available exclusively on paid plans.View pricing
FieldTypeSample ValueDescription
total_roundsnumber5Total number of rounds played in the game
player_choice_modestring"manual"Mode of player selection: manual or random choice
[ ] Array items:array[5]Array of objectsArray of individual game rounds with details
roundnumber1Sequential round number in the game series
player_choicestring"rock"Player's hand choice: rock, paper, or scissors
player_emojistring"🪨"Emoji representation of player's choice
computer_choicestring"paper"Computer's hand choice: rock, paper, or scissors
computer_emojistring"📄"Emoji representation of computer's choice
outcomestring"computer"Round outcome: player, computer, or tie result
messagePremiumstring"Computer wins! undefined"Human-readable message describing round outcome
resultsobject{...}Statistical summary of all game rounds played
player_winsPremiumnumber1Count of rounds won by the player
computer_winsPremiumnumber2Count of rounds won by the computer
tiesPremiumnumber2Count of rounds resulting in a tie
player_win_percentagePremiumnumber20Percentage of rounds won by player
computer_win_percentagePremiumnumber40Percentage of rounds won by computer
tie_percentagePremiumnumber40Percentage of rounds resulting in tie
overall_winnerPremiumstring"computer"Overall game winner: player, computer, or tie
game_rulesobject{...}Object defining what each choice beats
rock_beatsstring"scissors"What rock beats in the game

Headers

Required and optional headers for Rock Paper Scissors API requests:

Header NameRequiredExample ValueDescription
X-API-Keyrequiredyour_api_key_hereYour APIVerve API key. Found in your dashboard under API Keys.
Acceptoptionalapplication/jsonSpecify response format: application/json (default), application/xml, or application/yaml
User-AgentoptionalMyApp/1.0Identifies your application for analytics and debugging purposes
X-Request-IDoptionalreq_123456789Custom request identifier for tracking and debugging requests
Cache-Controloptionalno-cacheControl caching behavior for the request and response

Learn more about request headers →

GraphQL AccessALPHA

Access Rock Paper Scissors through GraphQL to combine it with other API calls in a single request. Query only the rock paper scissors data you need with precise field selection, and orchestrate complex data fetching workflows.

Test Rock Paper Scissors in the GraphQL Explorer to confirm availability and experiment with queries.

Credit Cost: Each API called in your GraphQL query consumes its standard credit cost.

GraphQL Endpoint
POST https://api.apiverve.com/v1/graphql
GraphQL Query Example
query {
  rockpaperscissors(
    input: {
      choice: "rock"
      rounds: 5
    }
  ) {
    total_rounds
    player_choice_mode
    games
    results {
      player_wins
      computer_wins
      ties
      player_win_percentage
      computer_win_percentage
      tie_percentage
    }
    overall_winner
    game_rules {
      rock_beats
      paper_beats
      scissors_beats
    }
  }
}

Note: Authentication is handled via the x-api-key header in your GraphQL request, not as a query parameter.

CORS Support

The Rock Paper Scissors API supports Cross-Origin Resource Sharing (CORS) with wildcard configuration, allowing you to call Rock Paper Scissors directly from browser-based applications without proxy servers.

CORS HeaderValueDescription
Access-Control-Allow-Origin*Accepts requests from any origin
Access-Control-Allow-Methods*Accepts any HTTP method
Access-Control-Allow-Headers*Accepts any request headers

Browser Usage: You can call Rock Paper Scissors directly from JavaScript running in the browser without encountering CORS errors. No proxy server or additional configuration needed.

Learn more about CORS support →

Rate Limiting

Rock Paper Scissors API requests are subject to rate limiting based on your subscription plan. These limits ensure fair usage and maintain service quality for all Rock Paper Scissors users.

PlanRate LimitDescription
Free5 requests/minHard rate limit enforced - exceeding will return 429 errors
StarterNo LimitProduction ready - standard traffic priority
ProNo LimitProduction ready - preferred traffic priority
MegaNo LimitProduction ready - highest traffic priority

Learn more about rate limiting →

Rate Limit Headers

When rate limits apply, each Rock Paper Scissors response includes headers to help you track your usage:

HeaderDescription
X-RateLimit-LimitMaximum number of requests allowed per time window
X-RateLimit-RemainingNumber of requests remaining in the current window
X-RateLimit-ResetUnix timestamp when the rate limit window resets

Handling Rate Limits

Free Plan: When you exceed your rate limit, Rock Paper Scissors returns a 429 Too Many Requests status code. Your application should implement appropriate backoff logic to handle this gracefully.

Paid Plans: No rate limiting or throttling applied. All paid plans (Starter, Pro, Mega) are production-ready.

Best Practices for Rock Paper Scissors:

  • Monitor the rate limit headers to track your Rock Paper Scissors usage (Free plan only)
  • Cache rock paper scissors responses where appropriate to reduce API calls
  • Upgrade to Pro or Mega for guaranteed no-throttle Rock Paper Scissors performance

Note: Rock Paper Scissors rate limits are separate from credit consumption. You may have credits remaining but still hit rate limits when using Rock Paper Scissors on Free tier.

Error Codes

The Rock Paper Scissors API uses standard HTTP status codes to indicate success or failure:

CodeMessageDescriptionSolution
200OKRequest successful, data returnedNo action needed - request was successful
400Bad RequestInvalid request parameters or malformed requestCheck required parameters and ensure values match expected formats
401UnauthorizedMissing or invalid API keyInclude x-api-key header with valid API key from dashboard
403ForbiddenAPI key lacks permission or insufficient creditsCheck credit balance in dashboard or upgrade plan
429Too Many RequestsRate limit exceeded (Free: 5 req/min)Implement request throttling or upgrade to paid plan
500Internal Server ErrorServer error occurredRetry request after a few seconds, contact support if persists
503Service UnavailableAPI temporarily unavailableWait and retry, check status page for maintenance updates

Learn more about error handling →

Need help? Contact support with your X-Request-ID for assistance.

Integrate Rock Paper Scissors with SDKs

Get started quickly with official Rock Paper Scissors SDKs for your preferred language. Each library handles authentication, request formatting, and error handling automatically.

Available for Node.js, Python, C#/.NET, and Android/Java. All SDKs are open source and regularly updated.

Integrate Rock Paper Scissors with No-Code API Tools

Connect the Rock Paper Scissors API to your favorite automation platform without writing code. Build workflows that leverage rock paper scissors data across thousands of apps.

All platforms use your same API key to access Rock Paper Scissors. Visit our integrations hub for step-by-step setup guides.

Frequently Asked Questions

How do I get an API key for Rock Paper Scissors?
Sign up for a free account at dashboard.apiverve.com. Your API key will be automatically generated and available in your dashboard. The same key works for Rock Paper Scissors and all other APIVerve APIs. The free plan includes 1,000 credits plus a 500 credit bonus.
How many credits does Rock Paper Scissors cost?

Each successful Rock Paper Scissors API call consumes credits based on plan tier. Check the pricing section above for the exact credit cost. Failed requests and errors don't consume credits, so you only pay for successful rock paper scissors lookups.

Can I use Rock Paper Scissors in production?

The free plan is for testing and development only. For production use of Rock Paper Scissors, upgrade to a paid plan (Starter, Pro, or Mega) which includes commercial use rights, no attribution requirements, and guaranteed uptime SLAs. All paid plans are production-ready.

Can I use Rock Paper Scissors from a browser?
Yes! The Rock Paper Scissors API supports CORS with wildcard configuration, so you can call it directly from browser-based JavaScript without needing a proxy server. See the CORS section above for details.
What happens if I exceed my Rock Paper Scissors credit limit?

When you reach your monthly credit limit, Rock Paper Scissors API requests will return an error until you upgrade your plan or wait for the next billing cycle. You'll receive notifications at 80% and 95% usage to give you time to upgrade if needed.

What's Next?

Continue your journey with these recommended resources

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